Website powered by

Dawn of Aurora - Boss Sculpt / Mesh (w/PBR)

I took a lot of inspiration from Gears of War Locust for this sculpt

I took a lot of inspiration from Gears of War Locust for this sculpt

It took roughly 5 hours to sculpt all the details

It took roughly 5 hours to sculpt all the details

Sadly some of these details are later lost in the re-topology phase - I have a 10,000 tri limit to work with

Sadly some of these details are later lost in the re-topology phase - I have a 10,000 tri limit to work with

After finishing the retopology, I was able to take it from 8mil tris, to 7949, I would later bake the high poly mesh in Substance painter

After finishing the retopology, I was able to take it from 8mil tris, to 7949, I would later bake the high poly mesh in Substance painter

Here's the PBR materials applied to the low poly mesh, It captures most of the details fairly well, although the teeth loses some of it's detail

Here's the PBR materials applied to the low poly mesh, It captures most of the details fairly well, although the teeth loses some of it's detail

But overall I'm happy with the results

But overall I'm happy with the results