I took a lot of inspiration from Gears of War Locust for this sculpt
It took roughly 5 hours to sculpt all the details
Sadly some of these details are later lost in the re-topology phase - I have a 10,000 tri limit to work with
After finishing the retopology, I was able to take it from 8mil tris, to 7949, I would later bake the high poly mesh in Substance painter
Here's the PBR materials applied to the low poly mesh, It captures most of the details fairly well, although the teeth loses some of it's detail
But overall I'm happy with the results